Atkins Monster was my first project made in Unreal Engine and was also my first group project at SAE. The project was made in November of 2017 and consisted of 4 group members, including myself. The brief for the project was to make the aftermath of an event, which was then to be showcased. I decided that I would test myself with learning unreal and try to make the environment act more like a game. Doing so helped me learn a great deal about the engine and how to use blueprints. I was responsible for all the blueprinting, the lighting, the design of the menus/logo, choosing and implimenting audio, and dealing with particles.
Atkins Monster Walkthrough